Virtual Reality Draws Closer with Haptics 11/22/2000 With cameras flashing around him, Oussama Khatib moved his hand on
a small joystick-like knob, causing a large robotic arm to emulate the
motion of his hand. Here on the first floor of the Gates
Computer Science Building, Khatib, a professor
of computer science and head of the Stanford Robotic Manipulation Group,
was demonstrating the latest advances in robotics to a group of visiting
high school teachers from Bermuda. The visitors were awed time after time
as Khatib gave demonstrations of his newest
toys. Even Computer Science Prof. Eric Roberts, who was leading the
teachers around and who had probably seen many of the demonstrations
before, was fascinated. After the demonstration, Khatib discussed recent innovations in robotics, notably in
the are of haptics. Haptics is a sub-field of robotics
that deals with mechanically simulated physical feedback that will cause
the user of a robotic system to "feel." For example, in one
demonstration on the first floor of Gates, the user can use a metal
knob to move a ball around several polygons on a computer screen. The
user feels resistance from the metal tip that simulates how it would
feel if the user were physically moving his fingers around polygons.
When the user moves the computer ball around a cylinder, the user's
fingers can feel the smooth surface of the cylinder. When he moves the
ball around an octagon, he feels the ridge at each corner of the octagon. According to Khatib,
advances in the three-dimensional computer graphics environment, as
well as the natural maturity of research in the field of haptics, have
come together to create some promising developments within the last
five years. Kenneth Salisbury, a professor in computer
science and co-director of the Center for Advanced Technology in Surgery
at Stanford, noted, “The advent of haptic interface technologies in
the last five years have inspired people [to come up with new ways to
use this technology].” Khatib envisions
the day when haptics technology will be advanced enough for astronauts
to be able to train doing construction work in space. Astronauts will
be using simulated tools and materials that feel as if they were being
used in space. Or, for that matter, what if an astronaut could control
a robot by feeling the same forces as the robot? While such sophisticated systems may
not exist for a long while, haptic technology will soon be used in medicine.
Groups at Stanford have been working to create haptic simulations so
that doctors can train by doing mock surgeries. Already, companies such as HT Medical
Systems, located in Gaithersburg, Maryland, have developed haptic systems
where nurses can train for putting catheters into arms for intravenous
fluid injections. A trainee applies a catheter to a rubber arm. The
catheter is attached to a mechanical system that simulates the pressure
that the trainee would feel if he were indeed injecting the catheter
into a real arm. On a computer screen, she can also see the arm as it
would look with the catheter being applied. Stanford’s Center for Advanced Technology
in Surgery is also attempting to simulate the feel of soft tissue using
haptics. Eventually, doctors will be able to simulate performing endoscopic surgeries. Endoscopic
surgeries are surgeries performed non-invasively; instead, small holes
are drilled into the site of the surgery. This type of surgery minimizes
patient recovery time. Salisbury described two models for
emulating the feel of soft tissue currently being perfected. One is the “spring and math” model.
Soft tissue is simulated on the computer using several virtual weighted
balls that are connected to each other through a series of springs.
Depending on the tissue being simulated, the weight of the balls and
the elasticities of the springs are adjusted to account for differences
in each human organ. Another model is the “volumetric” model,
where human tissue and organs are simulated by many little virtual blobs
put together. Each blob is like Jell-O, and has its elasticity and weight
preset by the computer so that it acts like a little piece of the appropriate
organ. There are several problems with applying
these techniques, however. François Conti, a first year doctoral student
in computer science and a member of Khatib's
group, explained that it was difficult to compute what elasticities
these little springs or blobs should be set at without testing them
with a real organ. While organs removed from humans have
been used for testing, Conti noted, “A dead liver isn't like a real
liver.” He said that, when touched or manipulated, dead samples react
differently from live organs. Accurately simulate the feeling of
soft tissue in real time is another problem that researchers face. Simulating
the feel of polygon edges is one thing; simulating live tissue is quite
another. Nevertheless, Salisbury is confident
that these obstacles are only temporary, and cautiously predicted that
an evaluation-stage endoscopic surgery trainer
will be possible in four or five years. Khatib is
also excited about future prospects in this field. “Haptics is one of
those projects that bring people in from medicine, computer science,
biomechanics.” With the development of the Bio-X program at Stanford,
he sees progress as accelerating in the next few years. The Bio-X program is a developing interdisciplinary
program that brings together the fields of biology, chemistry, physics,
engineering and medicine. The program was largely made possible by a
$150 million donation by Netscape founder and former Computer Science
Prof. Jim Clark. And as for the day when doctors will
be able to perform real surgeries using haptics and robot arms? Conti
said that that would be really useful, as the computer would then be
able to filter certain erroneous surgeon movements such as hand shaking
during surgery. Unfortunately, such applications are
a long way off. Salisbury said that new algorithms and ways are needed
before robot arms will be able to send the sensation of live tissue
back to a physician's arm. However, Salisbury, Khatib
and other researchers working on haptic technology enjoy the challenge.
“it’s very fun,” Salisbury said, “And very scary.” |